Minor difficulty tweaks


Changes: weakened earlier enemies, decreased upgrade costs, increased player range.

If you’ve played this game, I would love to hear about how you did! What are your high scores? Are there any bugs, or suggestions for improvement?

Files

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Version 4 Jun 25, 2023
infinite-space-battle-simulator-download.zip 872 kB
Version 4 Jun 25, 2023

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Comments

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(1 edit) (+1)

I generally got 3 or 4. It seems the later enemies hit all the time. I take it the distance away from them affects how often they hit us, too?

I think I'm missing something--it would be fun to try to do more, and so far it seems like drones are just not worth it at higher levels, and health is a bad buy with scrap, too.

It feels like once you get to a certain level, you will be indestructible unless there are newer tougher enemies. But getting there is the tough part!

The only potential bug I found was a rounding error with percent chance to hit.

It's great to see both creators of the jam submit something.


(1 edit) (+1)

Thanks for the comment! Yes, distance affects both the player and the enemy, although the enemy has a longer base range at first.

I’m going to try to have a gentler ramp-up of difficulty by allowing more rounds with the weaker enemies (or faster scrap accumulation), so the player can build up more stats. And/or add “special abilities” or something like that.

Drones might be useful for absorbing hits because just a single drone prevents any health damage from passing through.

Also you can see the damage calculations/source code at https://github.com/aucchen/infinite-space-battle-simulator/blob/main/out/html/game.js