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(+1)

Bug report: You cannot select the WTB plan if you chose and enacted the leftist nationalization, but you can do it vice versa. 

maybe because by the point you’ve nationalized a bunch of the industries you can essentially enact a works plan via government money anyway? Just an idea. 

(+2)

I love this game! I would love to see an extended timeline, more playable scenarios, or even other parties’ perspectives! A lot to ask but those are the ideas that i think would fit this format and engine beautifully. 

(+1)

As a non-expert on Weimar politics, I think part of the reason the SPD was chosen is that they are large enough to be pretty influential and relevant to things while also being diverse enough to feasibly take differing courses.  I think many other parties are so defined by their political stances that it would be less of a historical simulator and more of a what if:

"What if the Communists weren't communist*

"What if the Nazis weren't Nazis"

*What if the Catholic party stops advocating for Catholic concerns"

(+3)

Yes, I think the liberal parties (DDP and DVP) would have the most potential, in that area. Perhaps there could be some mechanic for the formation of a broad liberal party.

No the SPD was easily the most impactful party in this time period (bar the NSDAP) and i definitely love the diverse confusion between the different factions and strains of non Communist socialism that were present in the 1920-30s, but seeing the KPD, or even Z’s perspective would be cool 

(+1)

Not sure if this is a bug or not, but I had Hindenburg as President + Braun as chancellor in January '33 with a Grand Coalition; the DVP called a vote of no confidence and I didn't have the resources to assuage them; and the camarilla installed Hitler as chancellor. This was my first playthrough with the camarilla overthrowing an SPD chancellor to get Hitler; normally if there isn't a Prussian coup in '32 and SPD is in power, I've been safe. 

Either way, I can't begin to say how much I love this game! 

I think the Syndikalismus achievement is broken. I empowered the workers to seize factories during the capital strike, but I didn't get Syndikalismus.

(+1)

The achievement currently requires two separate factory takeovers.

(+1)

I was looking for political games and found this little masterpiece.

Is it possible to download the game in order to play it offline? 

(+1)

the v0.9 dev log mentions it as a future change so i imagine that should happen in near future

(1 edit) (+1)

It's possible to get 0% unemployment! I actually had -2% for a while (less than a month) until the capital strike struck.

I would suggest that you change the code so that if the unemployment gets bellow 0.1 it's set to 0.09 to avoid this (not via event as you could get more unemployment in another event and then click the set unemployment to 0.09% event), and to ad a line at the end in case you have less than 0.1 unemployment, maybe something like "Unemployment has sunken to a level where they are insignificant! This is a success of our economic policy."

The game can clearly still be beaten, I could have done better electorally if I had not insisted on passing all three land reforms, taking the State Buyer decision and  passing every social reform as I had to defund the unemployed and such...

To do this you have to pass WTB-plan twice, (the second one HAS to be after 1930 has begun) and expand the councils three times before you pass three(!) nationalizations and then get the capital strike and empower workers to seize the factories without raising taxes ones. (Done on easy)

Bug: coalition_affairs_timer does not decrease

(1 edit)

Bug (if I understand the code, which I may not): In economic_policy you have written "unemployed -= 3; unemployed -= 1.2 if works_councils >= 3; workers += 2.5;" But you should have written "unemployed -= 3; unemployed -= 1.2 if works_councils >= 3; workers += 3;  workers += 1.2 if works_councils >= 3"

And in agricultural_policy (land reform) you have written unemployment -= 1; What is that?

(+3)

I think the capitalist strike gives the NSDAP too much support especially if it turns back to irrelevancy (getting below the 10% cap and/or Hitler getting deported). It should be the center-bourgeoisie parties that should gain the most out of it if the Nazi support doesn't break through 10%.

But the Bourgeoisie parties should also become significantly more antagonistic and less prone to working with you 

Yeah, I know. I just forgot to mention it.

(2 edits)

The new version of the game is somehow very difficult, even in easy mode, and mass reforms like reforming homosexuality and women's rights become almost impossible due to the difficulty of reaching the 50% majority. I wonder if there will be a rebalance soon? Also, there are no real benefits of choosing the nationalization path over the WTB since not only does it cost much more, but it is also highly unpopular.

I think it might be too difficult at the start, but when (if) you implement the WTB-plan (and nationalisations) you can get pretty big anyway. Though I do think that the first election might be to difficult actually, maybe the start date should be earlier? 

(-6)

I mean, economically speaking nationalizations would absolutely never be effective and would only ever be harmful. Sometimes, life isn't balanced.

Bug report: You don't get the achievements for socialist transformation and enabling workers to seize the factories

The Syndikalismus achievement currently requires two separate factory takeovers. The Räterepublik achievement requires both multiple nationalizations and several advancements in works councils.

Bug: This happens if you have a vote of no confidence in you on the same turn as the May Day Parade and you allow the communists to march before addressing the vote of no confidence. After the march, I addressed the vote of no confidence, but immediately get hit with another vote of no confidence in the same turn

Allowing the May Day parade might be causing another vote of no confidence.

Bug: When nationalizing the budget taken is sometimes larger then it should be. And if you have started nationalizing you can "continue" the WTB.

This should be fixed now.

"The party does not yet support budget deficits for this purpose. Perhaps bringing on an advisor might help make this action palatable?"

I have tried a bunch of different advisors and never get it. WTF does this mean? Great update though and great game!

(+1)

I believe you need Woytinsky as an advisor to go into deficit spending.

YEEEEEEEESSSSS

Bug: The military policy timer does not actually go down, it just stays at 6.

This should be fixed.

saw the source code, it looks insaneee

(-1)

It's possible to understand the story beyond 1933, for example, extending it until the end of 1945 or even into the 1950s. This would be truly wonderful for the game.

She confirmed that the game is not going to go beyond 1933.

(+1)

Is it actually possible to get a right wing coalition?

(+4)

love the game. just wanted to mention, that the portrait in use on the current build for woytinsky is actually a portrait of irakli tsereteli, a completely different menshevik who had no role in the WTB plan. in the original source photo, woytinsky is the guy sitting on the right, not on the left. i made a reddit post talking about it.

(+1)

The photo has been changed.

Bug: If you make Otto Wells Chancellor you cannot reelect him after the election.

Otto Wels was meant to be more of an acting/temporary chancellor; he’s more of a party leader than a government leader.

(+2)

any eta on the next update cuz i am really curious how the nationalizations will work

(1 edit)

Is there a way to backup/restore save files? I was playing a game with friends where we take one action a day after voting as a group and we unfortunately lost our progress somehow.

Sorry, this isn’t possible right now. I will implement exporting save files as json in the future.

Thanks! Appreciate it :)

(+2)

This shit's so good man, it's insane.

(-6)

May I ask, in all honesty, what is the realistic basis that in 1930 Germany if a party started endorsing LGBTQ rights their support would increase?

The developer has stated that he would not want to do certain things, such as make the game last after the year 1933, because it would not be realistic.

Yet this is realistic? 🤔

By the way, I do the land reform three times and nothing happens. Just makes Zenstrum and old middle class hate me lol.

(+6)

The real-life SPD (and the KPD and DDP) supported repealing Paragraph 175 (and legalizing homosexuality), but they didn’t have the votes to succeed. The Prussian police under SPD control was also relatively tolerant and for the most part did not enforce the anti-gay laws. As far as I can tell, this did not become an electoral issue that negatively affected the SPD (which is not to say that the right didn’t attack them for it, just that it did not seem to move votes compared to everything else going on in Germany). Also, in the game, supporting LGBTQ rights does not directly increase popular support.

(+1)

even on easy this game is difficult best i can get is "long war"
do NOT let me be a politician EVER

(+1)

It's about appeasing the people, largely via fixing their issues :)

What is your main focus?

Mine is to support syndicalism/labour and pass the WTB plan to fix the economy then to campaign on that, mainly at least.

You need a niche.

I am economy focused. Some are in favour of being like the KDP and starting a civil war to win. Some are in favour of coalition/liberal government of austerity and stuff just to hang on to power and ride it out.

i though i was getting somewhere by trying to appease the coalition becaause i made it to 1933 before the civil war fired off

The grand coalition has DVP in it, which is a party who's sole purpose is to see you fail. You need public support which will allow you to be more independent. At least of DVP. Bigger percentage of seats in parliament the better it is.

what does ‘forget the second international’ do actually?

from what i understand, its basically F the ussr

nah, that would be the Third International. I think the second international option either strengthens relations with the kpd or weakens the RFB

"Embed a spy" is the second part of that line, isn't it? It increases relations with KPD. I notice that relations with KPD hardly increases without the USSR telling the KPD to increase relations at least once or twice. Zenstrum hates you if the KPD likes you. 

(+1)

If you would be interested, I can provide some colorized portraits for the advisors in the game.

I’m not sure, I kind of like the black-and-white photos… if you want to talk about it in more detail, feel free to email me (see my neocities page).

(+1)

Hi Autumn Chen, there's this game on itch.io, which is somewhat similar to this one, not really, but "government sim-esque", you know? Like no one knows about it/plays it. But it has the origins of a good game. Can I post the link here so that people can check it out? Some people get really pissy with ads or whatever, game has nothing to do with me btw, I just can see the dev worked quite hard on it and it gets like zero players, I feel like it needs exposure. Let me know.

What is it's name?

Think this is a bug, I formed a government with the KPD and then won the civil war but it didn't give me Sieg für die Republik or Einheitsfront.

(+1)

This should be fixed now.

(+2)(-1)

burgerkrieg lmao

(+1)

Oh wow, that is one hell of an update. Almost feels like a whole new game again! I am still so excited to see what's to come! So much of what me and others have mentioned has been added and its so cool to have that direct line of communication. You have implemented this game so beautifully and I hope I have the chance to buy it on steam some day!

Other than what you have said you planned to add the only suggestion I have is the ability to finish the game after a civil war. Obviously, it would have to be a total victory scenario and the player should be in a position of government when triggered (basically any KPD outcome). This is especially the case if you plan to extend the game to the end of 1933. Also I feel like there should be more end slide notes. With all these new options and accomplishments it would be nice to see them.

I have found a few bugs. Pfulf's women's rights ability seems to just break the game. It freezes up and the text disappears. Severing's prussian bulwark ability doesn't trigger the 6-month wait until you can use an advisor again. You can just use it over and over. Also, any advisor ability which is calling up a card causes a month to pass. If that is intended then it is my suggestion that it doesn't do that.

(+1)

Thanks for the bug reports! They should be fixed in the latest version.

(+1)

OMG I cant even go a day without you updating things lol. Thank you for the achievements page. I guess you can take that off my list of recommendations. 


All I have now are:

- Emergency Government after total civil war victory where you started in power

- Time doesn't advance when using advisor card

- Start a patron or something lol. 

(+1)

best result so far

(1 edit)

I really love this game and hope it gets really popular, but one thing I think should get implemented is the ability to see the coalition’s opinion of the SPD, so the player can better takle stuff without getting hit with a no confidence vote out of the blue. I don’t know if it’s already in the game and if it is it would help if it’s more easily found. Thank you

(+1)

You can see your relations with all the parties in the library. If you want to avoid getting no-confidence voted you should try using one of the advisors that has the ability to improve relations with the coalition parties, it, unlike the card for improving relations which only does so for 1 party, improves relations with all the parties in your coalition. Having better relations with the coalition parties also means you can go for the compromise options when crises happen, and thus take less of a popularity hit if you want to maintain the coalition. 

(+1)

oh ok thank you

My best unexpected result in normal mode is that WTB plan is adopted successfully and low unemployment  around 9.600001%,  SPD is also in goverment. I believe there is better result.  To Improve the loyalty of interior ministry and investigate the right two times is a useful way to eliminate the Hilter.  Also, Judicial reform is helpful.  This game is indeed interesting. 

(+1)

Anyone know how to get the Progressive Coalition?

(+1)

On easy I accidentally got it after the first election. You just need SPD + DDP + KPD to be 50% (or above 50% I have not tested this) but you don't actually have to be in coalition with them, as long as you are in government. On normal I suspect you need to get the Weimar coalition then investigate corruption or pass land reform or something ASAP, get an election and win that, then go into coalition with DDP and Z again.

(1 edit)

Bug: It seems like you cant do agricultural policies if you get a majority with SPD.

Small complaint regarding agricultural policies, I think doing the land reform costs too much, at least if it is intended that you should do it three times.

(+1)

Bug should be fixed now. I’m still thinking about the costs/balancing of various actions…

Bug: There seems to be a bug which makes you able to implement the economic plan several times more than you should (you can even get negative unemployment using this).  

Question: Will there be more left wing possibilities for leadership (both presidential and the chanselor)?

Should not be able to get negative unemployment anymore.

There probably won’t be more left-wing chancellors (besides Breitscheid), and Braun is the only real SPD president option. But there might be more left-wing policies.

(1 edit) (+1)

Since the WBT-plan can be implemented at 8.60...01 you may still be able to get negative unemployment by cutting taxes (though I think you have to cheat for this).

Sad to hear, but understandable. And I am really happy for the future nationalization plans, hope they are effective but a hell to pass!

Do you think it would be possible to remove Braun from Prussia if he becomes president (and/or Chanselor)? I think there were both leftists and centrists that could have taken his place (or at least had been Minster-President before).

No promises; the internals of the Prussian state government aren’t currently simulated and I don’t know if they will ever be.

On the Labor card, you left up "// TODO: separate labor affairs and labor policy into two cards - implement Economic Democracy".

Should be fixed now.

after a govt falls, the elections are unavailable until 1932, is this a glitch

Should be fixed now.

(4 edits) (+2)

Love the Game. I would genuinely buy this if it was released as a full game! I have a few suggestions to slightly improve it

1) Make it easier to call an election. It is unnecessarily difficult to call an election. Firstly, you can only call an election as an advisor action, which means that you have to choose between an action and calling an election. Calling an election shouldn't take up an advisor action. Secondly, it means that you can't call an election for 6 months if you use an advisor action. Thirdly, you should be able to call an election even if you're not Chancellor. You should be able to call for a vote of no confidence. The other parties can call a vote no confidence, so why can't we? This is also the case when the SPD is supporting a minority government   


2) The different factions of the SPD should struggle for more influence. Their only response to you angering them is to get their advisors to step down from government, but you can easily re-add them. They should threaten to step down permanently, demand roles in government, join other parties, etc


3) The government deck should avoid repetition. In particular, the social welfare and feminism cards come up several times a year, even if you give them full funding. There doesn't seem like there is much you can do after that point. Perhaps make it so that those cards can only come up once a year if they have been funded. Or you could make it that there are more options on those cards, so you can direct the funds that you have previously given them


4) Some actions seem to only have one use. For example, investigating the far right is useful in dealing with the central bank. However, once that is done there doesn't seem to be an effect. Perhaps making is so that their paramilitary wing gets weaker every time you do it after the first time or something like that?


5) Adding more cards in the government and party decks. Especially if you are in opposition or supporting a minority government, as that can get repetitive 


6) Make it slightly less RNG based, as it would feel good to have it more skill based. However, the difficulty is great, it shouldn't be made easier


7) Allow it to go on for a few more years. It's nice to see some of the impacts you have and see your civil war/government/election/etc come to it's conclusion


8) It would be great to have more information on the end screen. It's nice to see some of the impacts you have


9) There should be more routes. Currently it's best to just go for the labour faction and get the WTB. The other factions should have their own plans to deal with the economy/military/opposition/reform the government/etc. Obviously some will be better than others, but it would be nice to have alternatives. For example, if the leftist faction is powerful they should have an easier time forming a United Opposition with the KPD and the radical changes that would involve

(+1)

Autumn confirmed in a update log that while you'll play in 1933 for a little longer, Autumn won't expand further away from 1933.

(+1)

I got my best end so far (got rid of Hitler, "fixed" unempolyment and legalized abortion by having an election in February 1932, and THEN got Thälmann elected). Though it was done on easy.

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